artists

Diane Drubay

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Mona Birkás

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Anne Horel

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Kenxxxooo

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Linda Loh

Omage C

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Tamiko Thiel

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Mona Kim/Arthlète

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Lauren Moffatt

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Chiara Passa

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Constance Valero

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Hermine Bourdin

Katrina Iosia

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Beatrice Lartigue

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Lucas Mateluna

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Denis Rossiev

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Touchsoundart

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Louis-Paul Caron

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Thomas Israël

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Christl Lidl

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Kika Nicolela

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Antoine Schmitt

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Gijs Wahl

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Ines

Alpha

Ines Alpha is an internationally renowned digital artist based in Paris. She began experimenting with ​new media while working in the beauty industry as an art director. Eager to expand her creative ​toolkit, she taught herself 3D modeling, spending countless hours exploring tutorials to hone her ​skills. By collaborating on various projects, she deepened her exploration, merging makeup and ​technology through an avant-garde approach that has become her signature medium: 3D makeup. ​Through this practice, Ines questions self-empowerment in the internet age by developing ​augmented reality works that deconstruct preconceived notions of beauty.

𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓, 2024

𝕽𝖊𝖋𝖑𝖊𝖈𝖙𝖎𝖔𝖓 is a collaboration with artist Anais Borie. Anais Borie is a french designer, she created the ​glass structure. In the opulent mirror AUTOMATED DIVINE REFLECTION, the viewer is not confronted ​with their own image, but with a computer- generated face. The encounter in the mirror is intended ​to make the contact between human existence and technical progress tangible.

Ethereal encounter, 2023

In this piece created exclusively for DigitARt, Ines Alpha combined two of her iconic 3D ​makeup creations, "Oyster Moisture" and "𝖇𝖑𝖚𝖊," to transport viewers into a surreal AR ​encounter. These ethereal compositions feature floating faces, each inspired by distinct ​elements of nature and fantastical worlds: "Oyster Moisture" captures the pure allure and luster ​of pearls and underwater mollusks, while "Blue" evokes the fluidity and grace of dancing flames, ​creating a hypnotic interplay of shapes and movements. Unlike her previous works, which ​required a human canvas, Ines now invites viewers to experience these colossal, floating ​masterpieces directly on their smartphones, hoping that "Ethereal Encounter" will challenge ​their perceptions of beauty, art, and aesthetics.

Curated by Braw Haus

Mona

Birkás

Mona Birkás was born in 1992 and is currently an assistant lecturer at the Eszterházy Károly ​Catholic University, in the Institute of Media and Design. She earned her degree in media art ​from the Hungarian University of Fine Arts in 2017 and is currently a student at the Doctoral ​School of Art at the University of Pécs. Her research area is "The Artistic Use of Augmented ​Reality." She has been involved in digital art, 3D modeling, and virtual, augmented, and mixed ​reality for over ten years. Her works explore the relationship between the digital and sensory ​worlds, drawing on her own experiences to thematize how technology affects human ​emotions, the body, and relationships. Her medium-analytic works seek answers to how ​humans change in the new digital environment and what happens to their identity. They ​explore how memory, presence, relationships, and existence—and perhaps even non-​existence—are redefined. Her works are regularly exhibited in New York, Miami, Paris, Berlin, ​and Budapest, among other places.

Lost connection

My creation Lost connection is an augmented reality application that is freely available to ​anyone via Instagram. The starting point of my work was the game Chrome Dino, which ​becomes available when the browser application cannot connect to the Internet. The work ​deals with the question of whether there is actually such a thing as offline? Is it possible to ​remove ourselves, even partially, from the world of bits and bytes? To create the work, in ​addition to 3D techniques and programming, I also used artificial intelligence to generate the ​textures (patterns).

Hermine ​Bourdin

Hermine Bourdin is a sculptress known for her abstract sculptures and digital work. Represented in ​France by the Galerie Julie Caredda. Hermine Bourdin’s artistic practice is inspired by the Paleolithic ​and Neolithic period. Her favorite material, clay, is a direct reference to the feminine matrix.

Many of Bourdin’s works feature organic circles, an ancient symbol of feminine strength. The circle is ​unbroken and unbreakable, paying tribute to the resilience of women.


Bourdin also uses digital tools as a new material for exploration and creation, allowing her to defy the ​laws of the physical universe through new technologies, liberating her of the static and gravity ​constraint of material work.

Woman Life Freedom, 2023

This work is an augmented reality piece that was born from a 3D scan of one of my physical ​sculptures. The sculpture was digitally remodeled to include a poem by Simin Behbahani, a ​celebrated Iranian poetess who championed women's rights. The poem has been carefully engraved ​in gold, lending it the appearance of a precious skin jewel or a second skin that unfurls in a spiral, ​symbolizing the cosmic origin from which inner strength emerges.


This glb was created to commemorate International Women’s Rights Day 2023, and to honor the ​remarkable courage of Iranian women and their rallying cry Woman Life Freedom. It was made as a ​filter, meant to be used on social media platforms, allowing it to be brandished anywhere in the world ​in augmented reality, spreading the message of empowerment far and wide.

Curated by Galerie Julie Caredda

Louis-Paul ​Caron

Louis-Paul Caron (born in 1995), contemporary French artist, dedicates himself to engaged artistic creation centered around climate ​issues. His works invite the public to explore landscapes altered by heat and to feel the impact of climat on our lives and those around us. ​Employing both digital creation and canvas painting, his work presents itself as an exploration of the future through fiction. Through visual ​staging, he questions our attitudes towards environmental challenges, providing a critical perspective on our society and our future on ​Earth.

Chasse à c​ourre, 2024

Installed in the middle of the city opposite the Musée de la Chasse et de la Nature, this digital work ​questions our relationship with nature in the context of the climate crisis.


The theme of hunting, a recurrent theme in classical painting, is revisited in a contemporary context: ​a burnt-out world, empty of animals and perhaps of everything that might have lived there. This work ​invites us to question the possible end of a world, in the hope of creating new narratives and finally ​being able to commune fully with nature.

Pompidou en été, ​2023

Curated by Galerie Charlot

A scene frozen in a sweltering Paris, with breathless tourists and a city drenched in sweat. This tableau ​serves as a reminder to the art world of the necessity to engage with ecological debates and become a ​spokesperson for a sustainable future. Artists, as witnesses of their time, must awaken consciences, ​inspire the future, and denounce the present.


With the play of shadows and light from the sun, the museum becomes an unsettling actor in the scene. ​It stretches across the background, proudly displaying its industrial nature: staircases, pipes, and ​ventilation systems are exposed like colorful entrails. The museum, mirroring society, then transforms ​into an overwhelming modern machine—mechanical and chimerical.

Diane ​Drubay

Diane Drubay is a visual artist who transforms natural landscapes into micro-narratives, interpreting ​stories of possible futures. Her creations are inspired by the aesthetics of social science fiction ​literature, the psychology of colors, and today's scientific discoveries. Her artistic and ecological ​journey began in 2012, documenting the allure of nature in Monet's garden at Giverny. Her practice ​includes photography, video art, and digital sculptures.


Her work has been exhibited at the Gothenburg Art Sound Festival in Sweden, Bacalart Festival in ​Mexico, Galerie Dièse 22 in Paris, TRESOR Berlin, Urban Spree, Factory Berlin, Alte Münze, and ​SPEKTRUM Berlin.

Et le nuage respire

"And the Cloud Breathes" unveils an animated AR sculpture that embodies the climatic importance ​and ephemeral beauty of clouds. Through fluid choreography and emotionally charged hues, it ​synchronizes the appearance of clouds with human breaths, encouraging eco-empathy. Inspired by ​the research of Sandrine Bony and the EUREC4A project (2022), it celebrates the unique nature of a ​cloud while highlighting their crucial role in Earth's delicate balance.


Concept & Art: Diane Drubay.

Technical Direction: somaticbits.

anne ​horel

Anne Horel is a Paris-based multimedia artist known for her innovative fusion of digital, AI and physical ​art forms. Her practice encompasses a wide range of media, including video, installation and AI-​generated imagery. With a practice spanning advertising, research and contemporary art, Anne blends ​elements of pop and internet culture with creative technologies to create surreal works. Her playful yet ​poignant approach often explores themes of identity, consumerism and the relationship between the ​virtual and the real. Her work has been seen around the world and has won numerous awards.

Follow her work on annehorel.com and on Instagram @annehorel.

Fougère. 2024

‘Fougère’ evokes the symbiosis between nature and technology, embodied by a watery, plump head ​floating between the physical and digital worlds. Like us, both in the tangible world and in the all-data ​world, ‘Fougère’ worries about the future of our planet, where temperatures are exploding. After 400 ​million years of planting its roots on our planet, ‘Fougère’ is gripped by existential angst. Swinging into ​the digital world, it offers itself to posterity.

Through this augmented reality sculpture, the work explores the theme of growth and evolution in an ​increasingly digitised world, an invitation to explore a new artistic territory where the boundaries ​between the real and the virtual become blurred.

ᴹⁱⁿⁱ⁻nternet, 2023

ᴹⁱⁿⁱ-nternet is an ode to internet culture, pixels, memes and 2.0 creativity.


In this augmented reality experience, you are invited to look around and draw in space with the emojis of ​your choice by moving your phone, enlarging the size of your virtual paintbrush using the slider on the ​right-hand side of the screen.

Curated by Galerie Julie Caredda

Katrina ​Iosia

An award-winning multidisciplinary artist, Katrina Iosia, is Niuean born in Aotearoa, New zealand, ​exhibited her works at both the national and international levels. She collaborated with Snapchat for ​AR Spectacles and played a key role in projects such as the NFT Pasifika Pilot, the Australia Council ​and Creative NZ -Digital Fellowship, Digital Moana, and the Arts Leadership Nui te Korero conference.


Her work integrates traditional sculpting with technology, exploring Pasifika handcrafts with ​philosophical depth. Katrina is pioneering storytelling through AR, XR, and VR as a Pasifika woman in ​creative technology. In 2023, she was honored with the Contemporary Pasifika Artists Award for her ​significant contributions to digital arts in Augmented Reality Design.

INTO THE MINIVERSE 1.2

CREATE YOUR OWN ADVENTURE


Into the Miniverse uses technology to transform traditional art galleries into interactive ​experiences. It makes AR-t accessible to everyone, allowing people of all ages to narrate their ​own stories through immersive interactivity. As a multidisciplinary artist, I explore the ​evolution of my work by transforming sculptures into digital spaces. Inspired by childhood ​nostalgia, Niue's coral landscapes, and sugar-blown art, the Miniverse is a fantastical AR ​miniature universe. These creations weave imagination into reality, inviting you to embark on ​your own magical journey.

Thomas ​Israel

Thomas Israël is a Belgian artist who creates immersive works, interactive experience objects and ​video performances. Originally trained in sociology and with a background in the performing arts, he ​takes a cross-disciplinary approach to digital art, focusing on themes of society, the body, time and ​the unconscious.


His work is included in the collections of MoMA, Musée des Abattoirs and the Jewish Museum of ​Belgium, among others. He has been exhibited at most digital art festivals. He likes to take on sites ​steeped in history, such as the prehistoric cave at Mas d'Azil and Villers Abbey.


His body-mapping performance, Skinstrap, won a prize at the 2013 Japan Media Art Festival, and ​since then his performances have toured all 5 continents. For the last 2 years, he has been directing ​and creating video environments, sometimes interactive, in opera (Bordeaux, Japan, Korea). His ​monograph Memento Body is published by La Lettre Volée. He is represented by Galerie Charlot in ​Paris and Tel Aviv.

Désir #2 Vert, ​2023

Thomas Israël's series of ‘desires’ sculptures is part of his reflection on transhumanism and our ​growing desire and ability to modify our bodies according to our desires. While the changes he ​makes to his own body by modifying his 3D scan, a kind of modified self-portrait, are of course not ​yet achievable with contemporary medicine, these avatars foreshadow the possible aspirations of ​the advocates of morphological freedom.

Curated by Galerie Charlot

kenxxxooo

Artist Kenichiro Takamatsu, also known as kenxxxooo, specialises in augmented reality. He is based in ​Tokyo, Japan.


In 2011, he travelled to Cambodia to make a documentary film as a video artist. In 2013, he moved to ​Cambodia with his wife to teach art and music at a local school as a volunteer.


In 2015, he began training talent for the local entertainment industry and set up a local entertainment ​production company. In 2018, he produced a vocal unit. He promotes them to become brand ​ambassadors for a major telecommunications company in the country.


The following year, he discovered augmented reality on Instagram while looking for a new tool to ​make a music video. He then moved to Tokyo to start a new career as an AR artist in 2020, which led ​to him being invited to the International AR Art Festival in Vancouver, Canada.

Happy Octopus, ​2023

‘Happy Octopus shares your deepest happiness anytime, anywhere.’

Mona ​Young-eun ​Kim

Mona Young-eun Kim is a visual artist from South Korea and a professor of volume and space at ​ESAD in Reims. Her work explores the possible future of language, urban landscape, environment and ​technology.


Thanks to her encounters at the Cité Internationale des Arts in 2021, she is collaborating with artist-​cultural actor Nicolas Faubert and XR/3D artist-developer Robert Hulland on the Arthlète project, ​which focuses on hip-hop culture, particularly bboying, fusing it into an immersive experience using ​augmented/virtual reality and 3D.

Je ne m’appelle pas Nihao, 20214, 2024

The artist, living as an Asian person in France, has faced stereotypes and exoticism related to Asian ​culture. This work addresses the neglect and lack of seriousness surrounding racism against Asians, ​which is often dismissed as light-hearted jokes. Asians frequently experience racism in the streets, ​such as being greeted with "Nihao." This piece features two children saying, "My name is not Nihao," ​challenging this stereotype. The artwork encourages social participation and change by allowing ​people to attach augmented reality billboards in public spaces.


This experience is also interactive with a face filter that is part of a series of paintings of the most ​ordinary Asian people encountered by the artist. This series of face filters can be found in their ​podcast "Asian Echo," sponsored by La Centrale Galerie Powerhouse, the Atelier des artistes en exil, ​and Gaîté Lyrique.

Occupy The Void - République, ​2023

‘Arthlète: Occupy The Void’ explores anti-gravity and empathy through breakdance. Breakdance ​movements are attempts to go beyond limits. It embodies the desire to overturn physical, social and ​political conditions. This revolutionary gesture coincides with the introduction of breakdance at the ​2024 Olympic Games in Paris. Users can put the sculpture created from 3D scans of B-boys and B-​girls* in the place of the Statue de la République through an augmented reality filter on Instagram.


*Breakdancers: Abygail Noël aka Bgirl Aby, Jeffrey Lévy Samba aka Jeff, Nicolas Faubert aka ​Kryzastlye, Rachid Aziki aka ZK Flash, Stephan Kand aka Omega.

Béatrice ​Lartigue

Béatrice Lartigue is a French artist based in Toulouse. She is co-founder of the interdisciplinary ​collective Lab212. Since 2008, Béatrice Lartigue has been working on projects at the intersection of ​art, science and technology.


Her work explores the materialisation of invisible physical events, immersing visitors in a space ​whose rules are partly written and partly in the making. A critical perspective on the use of ​technology in a fragile environmental context guides her practice. Béatrice Lartigue has won several ​international awards, including the Sundance Film Festival (New Frontier Selection: Notes on ​Blindness) and the Lumen Prize (Performance Award: Portée/).

Précipitées 2020-2024​

Précipitées continues the work begun in 2020. The work explores the possible materiality of non-​tangible physical events.


How can we freeze in our memories the essence and trace of elusive phenomena? Précipitées is a ​moment suspended between heaven and earth, an ode to the infinitely small, to almost nothing, to ​the invisible. This piece explores impermanence and fragility. Drops fall from the clouds, germinate ​and evolve in the atmosphere...

Christl

Lidl

Christl Lidl lives and works in Brussels. Her work takes the form of multimedia installations and ​devices. For several years now she has been producing Augmented Reality (AR) pieces, and ​developing research projects in Virtual Reality (VR).


She has designed a series of AR installations in homage to Georges Perec's literary work La Vie mode ​d'emploi, on which she also wrote her thesis.


Most recently she produced the AR application for the Cinémas de Bruxelles augmentée ​scenography presented at CINEMATEK in Brussels. At the invitation of the Centre Wallonie-Bruxelles, ​she designed her first AR piece for Instagram.

Partir, ​2023

Leaving is a project, a desire, a dream, and all too often for some people a necessity...


It's the idea of a possible, uncertain elsewhere. Facing the liner of the Centre Georges Pompidou, a ​frail boat moves slowly forward in AR on the undulating cobblestones lining the forecourt. You have ​to look down and lower your smartphone to see it go by. A foghorn accompanies its passage, ​reminding us of the vastness of the space in which it is venturing.

Curated by Centre Wallonie-Bruxelles

Linda

Loh

Linda Loh is an Australian artist who has an experimental, process-oriented digital arts ​practice. She is preoccupied by ideas around light-based phenomena and subsequent ​connections to integral philosophy and psychology. Engaging a variety of software tools, she ​distorts and transforms photographs and videos that mostly originate from everyday light ​sources.


She holds a Bachelor of Fine Art (Painting/Expanded Studio) from RMIT University (Melbourne) ​and a Master of Fine Art (Computer Arts) from the School of Visual Art, New York City.


Her video and digital 3D works have been exhibited worldwide, including The Wandering Room ​(Melbourne), NARS (NYC), Untitled Art, Miami, The Loop (Hobart), Bunjil Place (Melbourne), ​Kunsthalle Zurich, University of Porto, University of Victoria (Canada), and online, including a ​solo pavilion for The Wrong Biennale (invited). In June 2024 she was a resident artist at MAP ​mima, Lake Macquarie, and a presenting artist at ISEA2024 (International Symposium on ​Electronic Art) in Meanjin Brisbane. Her video work also featured in Wild Media: Wired ​Wilderness curated by Alinta Krauth for iDMAa 2024 (International Digital Media and Arts ​Association), Winona Minnesota, USA.

Awe Sort 6, 2024​

Awe Sort 6 is an abstract digital sculpture embodying physical gesture and the materiality of ​light in non-physical, immaterial space. It was made by digital sculpting in virtual reality, then ​applying distorted coloured photos and video images from inside a game engine.

Lucas ​Mateluna

Lucas Mateluna's works range from 2D digital and physical collage to 3D and augmented reality (AR) ​experiments. A recurring theme is the creation of new worlds, expressing strangeness through a ​juxtaposition of classical or ‘common’ scenarios with unknown elements from the realm of the ​imagination. His work is situated at the frontier of the traditional artistic space, being entirely ​produced and presented in the digital domain.

An Ecology of Souls, ​2021

The ‘Hyper Dimensional Objects’ series was inspired by experiments in tryptaminic space. It ​presents artefact-creatures composed of information, accessible only with the help of augmented ​reality technology. Coming from another dimension, these sculptures highlight the ephemeral ​connection between the physical world and the metaverse.


A creature from the tryptaminic continuum. An artefact-creature, composed of information from a ​higher spatial dimension. Perhaps a human language is possible, where the intention of meaning is ​actually perceived in three dimensions. An augmented reality sculpture, sculpted by hand, that we ​can invoke with our phones, on street corners and in playgrounds.

Lauren ​Moffatt

Lauren Moffatt is an Australian artist working with immersive environments and experimental ​narrative practices. Her works, often presented in hybrid and iterative forms, explore the paradoxical ​subjectivity of connected bodies and the indistinct boundaries between digital and organic life. In ​2021 she was awarded the DKB VR Art Prize (DE) and in 2022 she was awarded the I Certamen ​Internacional de Arte Digital (ES) and the Revista MAKMA Aquisition Prize (ES). Lauren completed her ​studies in painting, in theory and practice of new media art and in audiovisual creation at the College ​of FineArts (AU), Université Paris VIII (FR), and at Le Fresnoy Studi National des Arts Contemporains ​(FR) respectively.

compost-xxii 2​024

The Compost series explores forms of deceleration and regeneration, using video game technologies ​fused with conventional painting techniques.


The creation of digital images and sculptures thus takes sideroads and follows a realization made of ​accidents and dialogues with machines. This singular photogrammetry practice consists of working ​with a reduced number of photographs, varying focal lengths, photographing subjects too close, or ​causing willful errors when photographing moving subjects. The textures are then painted and ​blended into compositions in 3D modeling software. By creating a digital strangeness and effects ​that associate sublime and digital defects, these interventions return a measure of disorder and ​indeterminacy to the living.

Sculpting the digital error 2​023

Lauren Moffatt has been working for many years on image-spaces and images in volume. In the Compost series, the artist explores forms ​of deceleration and regeneration, using technologies derived from video games.


In this way, the creation of the images takes a circuitous route, following a process made up of accidents and dialogues with machines. This ​original practice of photogrammetry involves working with a reduced number of photos, varying the focal lengths, photographing subjects ​too closely or deliberately making mistakes by photographing moving subjects. The textures are then painted and the points retouched in ​3D modelling software.


By creating a digital strangeness and effects that combine the sublime with digital flaws, the artist's interventions give living things back ​their share of disorder and indeterminacy.

Kika nicolela ​& Ivan Hugo

Kika Nicolela is a Brazilian artist, filmmaker and independent curator, living between Brussels and São ​Paulo. Graduated in Film and Video by the University of Sao Paulo, Nicolela has also completed a ​Master of Fine Arts at the Zurich University of the Arts. The artist was nominated for the international ​award EXTRACT – Young Art Prize in 2014, and she was the recipient of several prominent Brazilian ​grants and awards.


She has participated of over 100 solo and group exhibitions worldwide, including the Kunst Film ​Biennale (Germany), Bienal of the Moving Image (Argentina), Bienal do Mercosul (Brazil), Ventosul ​Bienal de Curitiba (Brazil) and Bienal de Video y Artes Mediales (Chile). Her videos have been ​screened and awarded in festivals of more than 30 countries. She was in residence at the Gyeonggi ​Creation Center (South Korea), Objectifs (Singapore), Route Fabrik (Switzerland) and LIFT (Canada), ​among others. Her works are placed in private and public collections in Brazil and Europe. Her videos ​are distributed by Vtape, Heure Exquise and GIV.

OCTOPUS DELIRIA.glb, ​2023

‘OCTOPUS DELIRIA.glb’ by Kika Nicolela is both a virtual sculpture and a virtual exhibition - three ​works of art are exhibited within the space. This mini-exhibition presents a selection of three digital ​paintings from Kika Nicolela's OCTOPUS DELIRIA series, displayed in a voxel installation that develops ​the concept, colours and patterns that appear throughout the collection.

‘Kika Nicolela's OCTOPUS DELIRIA.glb’ is a collaboration between Brazilian artists Kika Nicolela and ​Ivan Hugo.

omega.C

Adrian Steckeweh, also known as Omega, was born in Germany. He currently lives in Tokyo. He is an ​architect, designer and CG XR (Extended Reality) artist. Adrian Steckeweh works between reality and ​virtuality and creates ‘Extended Reality’ experiences, virtual art and installations.

Jellyfish Swarm, ​2023

The effect of jellyfish floating in the air in augmented reality creates a situation that is both surreal ​and realistic.


It takes advantage of what augmented reality can do: create a new real world with elements from ​virtual and material spaces. In an urban context, the jellyfish introduce a strong contrast with their ​soft tissues and subtle movements against the concrete walls and the fast pace of passers-by and ​cars.

Chiara ​Passa

Chiara Passa, visual artist (Rome, 1973) working in media art AR, VR since 1997. Graduated (M.F.A.) ​from the Fine Arts Academy of Rome, Master in audio-visual media from the Faculty of Modern ​Literature. My artistic research - part of the revival concerning the immersivity in art that began ​around the mid-Nineties - deals with the theme of software, from the creation of apps in augmented ​reality, to immersive and interactive works in virtual reality.

From the mid-nineties to now, I have built an artistic language through the immersive technologies ​which currently constitute the main tools of my artistic expression. My body of work analyses ​differences in virtual spaces through a variety of techniques, technologies, and devices, using virtual ​reality and augmented reality technologies as artistic media to explore architecture as a lively ​interface. So, at the end of the Nineties, I designed virtual reality and augmented reality video-​installations and multimedia works with an ‘immersive effect’, using the media of the time that were ​mostly based on whole-wall Beamer projections, such as The CAVE (Cave Automatic Virtual ​Environment) and video-mapping. I had to wait until 2014 to wear a 3D viewer to finally immerse ​myself in VR.

OBJECT ORIENTED STONES 2017

OBJECT ORIENTED STONES by Chiara Passa is a series of augmented reality abstract artworks and ​3D sculptures. The artwork shows an alternative and visionary side of the stones, which appear ​animated by a sort of bizarre nature, transformed beyond their own functionality into something ​strange and unpredictable.

denis ​rossiev

Denis Rossiev is an award-winning AR artist, speaker and technical advisor based in Dubai. He is an ​official partner of Meta and Snapchat. He focuses on digital sculptures, procedural generation and ​interactive objects. He creates experimental and viral augmented reality experiences that straddle ​the line between art and technology, with over 50 billion impressions worldwide.

MULTIVERSE, ​2023

His work ‘Multiverse’ is a series of seven kinetic sculptures in four dimensions, calculated and ​visualised in real time on mobile phones using augmented reality.


This allows people to see and feel structures that probably exist beyond our sensory perception, ​in a universe more complex than we can imagine.

Antoine ​Schmitt

Visual artist, Antoine Schmitt creates artworks in the form of objects, installations and ​situations to address the processes of movement and question their intrinsic problematics, of ​plastic, philosophical or social nature. Heir of kinetic art and cybernetic art, nourished by the ​philosophical side of science-fiction, he reveals and literally manipulates the forces at stake, ​to confront human nature with the nature of reality.


His work has received several awards in international festivals, including transmediale.07 ​(second prize 2007) and Ars Electronica (second prize 2009). It has been exhibited among ​others at the Centre Georges Pompidou (Paris), at Sonar (Barcelona), at the CAC of Sienna ​(Italy) and in several Nuits Blanches (Paris, Bruxelles, Madrid, Metz, Amiens). It is part of the ​collections of the foundations Artphilein (CH), Fraenkel (USA), Meeschaert (FR), of the Espace ​Gantner (Bourogne, FR), of the Cube (Issy-Mx, FR), of the Paris Municipal Contemporary Art ​Fund (FMAC),...

Quantic Space Ballet 2016

The atoms of our body work according to the same quantum laws as the whole universe and ​resonate with it. In Quantic Space Ballet, 1000 black cubic pixels move in space in apparent ​complexity, but actually all ruled by the same quantum-type equation (frequencies all integer ​multiple of one another), thus creating a global dynamic structure in which the spectator gets ​immersed, included, protected, energized, deconstructed and reconstructed. Quantic Space ​Ballet puts us in relation with the quantum equations and mechanisms at work behind the ​screen of perceived reality.

Made with the support of Galerie Plateforme Paris and of Augment.com

Tamiko

Thiel

Tamiko Thiel has received multiple honors for her life’s work exploring the interplay of place, space, the body ​and cultural identity in works encompassing a supercomputer, objects, installations, digital prints in 2D and ​3D, videos, interactive 3d virtual worlds (VR), augmented reality (AR) and artificial intelligence (AI). In 2018 ​she received the SAT Montreal iX Visionary Pioneer Award, and in 2022 was honored with a retrospective at ​the Kunstverein Wolfsburg in Germany.


In 2024 CAI (Contemporary Art Issue) Magazine ranked her in the top 10 most famous digital artists in the ​world; she was part of the inaugural cohort inducted into the new AWE XR Hall of Fame; and SIGGRAPH, the ​world’s premiere organization for research and development of computer graphics in industry, academia and ​the arts, honored her with the Distinguished Artist Lifetime Achievement Award for Digital Art.

WHAT YOU SOW, ​2023

Plastic waste falls from the sky like mana. By touching the seeds, you can grow an eternal and ​abundant garden of rubbish. Because what you sow, you will reap. ‘Mana is a superior force spread ​throughout nature, inhabiting certain beings and things’.

Constance ​Valéro

Constance Valero (b. 1997) lives and works in Paris. Her essentially digital practice, using augmented ​reality media, aims to create immersive worlds for the viewer: macro immersion, as in Projet MC1R, ​presented at the Venice Biennale and the Collection Lambert, or in De Nectar et d'Ambroisie, an ​augmented reality piece presented as part of the FIAC 2021 private tour for Guerlain.

Rhizophora Dux Lucis I., ​2023

Curated by Funghi Gallery

‘Rhizophora Dux Lucis I.’ is a never-before-seen presentation of the plant “Rhizophora Dux Lucis” (a ​fantasised bioluminescent variety composed exclusively of roots) by digital artist Constance Valero. ​In a clinical setting, a giant specimen can be seen in augmented reality (AR) in Anne-Frank's fabulous ​garden.


The experience is both educational and marvellous, illustrating one of the most beautiful mysteries ​of the plant world: symbiosis. Using a variety that is invented, but strongly based on existing ​botanical principles, the experiment suggests a possible illustration of these almost invisible ​interactions.


The work is sequenced as follows: as soon as the Dux Lucis appears, walk between its roots. Then ​take time for a contemplative but interactive pause in the centre of the room. Trigger the release of ​particles into the air, absorbed by the roots. Finally, take part in a macro journey inside this root ​network, modelled on its real anatomy, until you get inside.

Touch

soundart

Touchsoundart (Oksana Kryzhanivska) is a practicing artist and researcher believing that ​technology has the capacity to expand art media while art can redefine the ​technological vision. The artist holds a Ph.D. in Computational Media and Design and a ​Master of Fine Arts in sculpture from the University of Calgary, where the scholarly ​background at the intersection of technology and art continues to inform Oksana’s ​artistic practice. The artist’s interactive art installations, sculptures, and screen-based ​works have been exhibited in globally, including Kulturzentrum Faust (Germany), ​Beakerhead Festival (Canada), ACM Multimedia (Australia), Ukraine Gallery ​(Decentraland), MetaHistory: Museum of War (Decentraland), NAC 2023 (New Art City), ​Pavilion 04 (Venice), and Ars Electronica (Austria).


In her works, Kryzhanivska explores our norms of perception by extending human bodies ​with technology in interactive experiences, 3D animation, parametric modeling, and ​digital sculpting, whether in VR, AR, or on screen. The resulting works examine the human ​sensory experiences in Web3 and XR while speculating on the virtual universes, the ​evolution of digital bodies, place-making, and presence.

Embrace of the Future, ​2024

Our virtual existence has long challenged our traditional notions of intimacy. At the ​center of the artwork are lenticular skins with latent images of lips and skin encircling a ​floating cluster of glass-like flowers. Stepping into the scene invites the viewer into a ​surreal embrace and blurs the lines between human emotion and expressions of artificial ​care. In this extended reality, a surprising sense of comfort transcends the physical as ​the embrace unfolds.


The virtual embrace is gentle yet firm, conveying a sense of reassurance and ​acceptance. In binary silence, these skins and their lips seem to hold a depth of ​understanding, as if they comprehend the complexities of human emotions. The ​interaction becomes a dance between flesh and data, a strange affinity between ​technology and humanity.

Gijs

Wahl

Gijs Wahl is a Dutch multidisciplinary artist. He studied art at the Royal Academy in The Hague and ​philosophy at the University of Amsterdam.


Gijs' work aims to reveal the dynamic spheres that give rise to language, our thoughts and our ​visions; it is about showing the nature of a sphere that constantly interacts and changes.


Gijs does not seek to imprison truths but rather to create interaction within a never-ending process ​of reality. He believes that everything is a truncated truth and that part of the truth remains in the ​past.

NATUS IN ANGULO

To be born at the crossroads is to be born in a place where currents clash and perspectives change.


This work abandons the self-image in favour of interaction and entanglement with the surrounding ​space. When the image intersects with another image, we discover our origin right there on the ​corner: ECCE MATER TUA.

FR/ Marais digitARt est une association à ​but non lucratif, créée par Kim Departe et ​Valerie Hasson-Benillouche.


EN/ Marais digitARt is a non-profit ​organisation set up by Kim Departe and ​Valerie Hasson-Benillouche.

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